DevLog 12: Winter Is Coming


Hi guys! Oak here again!

I'll keep this week's devlog fairly short, just with a few updates on what we've been doing lately, and what you can expect to come in the course of this year.

First off: We've applied to the Spelkollektivet Scholarship Program! If you've been following our blog, then you probably know that Leene and I have been living here for the past 2 months. We still have ~3 weeks to go here, and it's been amazing. We want to come back here next year and this MAY happen. If we get the scholarship it will be easier, but we will try and come back here no matter the situation.

That being said, you can check out the contenders for the program here: click me! 

And the voting page is here: click me!

There are numerous candidates so be sure to check out all of them and vote for your favourites (not just us) :D


On other fronts, we've been cracking down on our roadmap, and we want to be content complete by the end of the year, which will be a hurdle, but it's still doable. We've finished the character customization system, which you can get a peek of here. We've been trying to hone our marketing skills as well, and I did some major data crunch on our visibility and demo performance here on itch! I posted my findings on reddit, and you can read the whole post (warning: LONG) here.

I'm finalizing most of the codebase for the the preparation of the full content of the game and I'm also doing some stability checks and cleanup. Our artists are at work to get all the sweet goodness of art assets in, and our writer is chugging along with the entire structure for the narrative of the game.


It's a monster, alright. It's all going to come together soon! It's extremely nerve-wracking and exciting at the same time, and we hope we can make something that's truly special and that our players will love.


Thanks for all of your support thus far and thank you for joining us on this strange journey :D


Much love!

Death and Taxes <3

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