DevLog 8: Spooktober News



EARTHQUAKE. No, actually. Come to think of it that's a terrible joke to make. Earthquakes are terrifying. I've never felt one, except for the simulated one in the Natural History Museum in London. Anyway. Um. Where was I...

Right, Oak here, as per usual now. We've got some great news for you all, fans and newcomers alike.

Points of order:

  1. We're going to open a Steam page soon (SO YOU CAN START WISHLISTING US <3 <3 <3)
  2. We're going to release a new demo soon
  3. It's going to be Halloween soon

And what does all of that even mean!? Well if you put two and two together, you'll probably get the idea that we want to open our Steam page and release a new demo on Halloween. Yep, you guessed it. That's exactly what we have planned. We'll have to see how all of that works out for us, but at least that's what we're gunning for.

So what are we doing to achieve that? Well first of all the current demo version has some issues, as in, it doesn't really want to scale its resolution properly on Mac's, so we're adding a Options menu for that:



In addition there's going to be a frame rate cap so your CPUs/GPUs don't work too hard. This is a narrative-focused 2D game, not the new Call of Duty, after all.

What else can you expect from the new demo? Well, it's going to have a new intro, as the previous one has been retconned, and it's looking spanking hot. We're also going to add some quality of life changes so that the game handles better. And there will be new content for you to explore! Be on the lookout for it... soon.

As a small teaser, here's a first peek into the new intro, and how it may or may not look in the final cut >_>


Woosh. 

You'll definitely get a better look once you get your hands on the new demo. And rest assured, we're going to do a big announcement for it when the time comes. If you look at your calendar, it all can't be that far away, right? Well, it's not. It's coming really soon and we're hard at work on it. We hope to show you off all the cool stuff soon. The next devlog will be pretty interesting in that regard :)

Till next time, and if you haven't already: follow us on social media! You can find us on FacebookTwitter and Discord.

Much love,

Death and Taxes

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